Making a better roblox custom enemy ai script
I've spent way too many hours trying to get a roblox custom enemy ai script to actually work without the NPC walking straight into a wall or spinning in circles like it's having some kind of digital breakdown. Let's be real, the default "zombie" scripts you find in the toolbox are usually pretty ancient and don't really do much beyond moving toward the nearest player in a straight line. If you're building a game where you want the enemies to actually feel like a threat—or at least like they have a brain—you've got to step away from the basic stuff and write something custom. ...